Bored Hold'emBored Hold'em
Bored Hold'em mascot — fedora, real poker

Beginner rules

How to play poker at Bored Hold'em

Bored face. Real poker. Play-money Tokens. Worldwide tables.

This room splits poker into three main families — community card, stud, and draw — plus lowball, high-low split, mixed games, and a few other multiplayer cousins. Bored Hold'em is the beginner core. Every other lobby table is the real variant, not Bored Hold'em with a new name. Tables use Play Money Tokens, not cash.

Play Money Tokens

Bored Hold'em uses Tokens — Play Money you cannot buy or sell. A saved account starts with 100,000 Tokens. Claim another 100,000 from Profile anytime; each claim starts a 24-hour cooldown. What you win or lose at a table settles back to this same account balance when you stand. Paid Token packs on Square are separate. Chip stacks on the felt are how those Tokens look at the table.

Tables and tournaments

Guests sit free Bored Hold'em only. Save a seat to play the other Bored games. Logged-in seats at Bored Hold'em and every lowball table are $0.99 USD software hosting on Square — Omaha, stud, draw, mixed, and the rest stay free to sit. Tables are 4–6 players. A hosted Sit & Go is 6-max for a $2.99 USD software hosting fee. A worldwide tournament is 6-max for $5.99 — one global pool, every seat shows a country flag. Host fees create the room. They are not cash prize pools. The cards still play for Tokens.

The three game families

How to Play on this site is the source of truth for every Bored variant in the lobby.

Community card

Shared board cards in the middle. Bored Hold'em, Bored Omaha, Bored Pineapple, Bored Manila, Bored Courchevel. Hole-card count and “must use 2 + 3” rules change by game.

Stud

Each player has a mix of down cards and upcards. Bring-in from the door card. Bored 7-Card Stud, Bored Razz, Bored 7-Card Stud Hi-Lo, Bored High Chicago, Bored Follow the Queen.

Draw

Hidden hands, then replacement rounds. Bored 5-Card Draw, Bored Ace-to-Five Lowball, Bored Deuce-to-Seven Draw, Bored Triple Draw, Bored Countdown.

What Bored Hold'em is

Bored Hold'em (no-limit) is a community-card poker game. Each dealt player gets two hole cards face down. The dealer then puts five community cards in the middle, in three streets: flop (3), turn (1), river (1). You may use any mix of your hole cards and the board to make a five-card hand. No-limit means you can bet any amount of your table stack, up to all-in.

Hand rankings

Highest category wins. Ties are broken by kickers — leftover ranks that do not make the category. Ace plays high, except in a wheel straight (A-2-3-4-5).

Royal flush

A-K-Q-J-T, all the same suit. The unbeatable hand.

A
♥
♥
A
♥
K
♥
♥
K
♥
Q
♥
♥
Q
♥
J
♥
♥
J
♥
T
♥
♥
T
♥

Straight flush

Five in a row, same suit. A-2-3-4-5 of a suit is the wheel.

9
♠
♠
9
♠
8
♠
♠
8
♠
7
♠
♠
7
♠
6
♠
♠
6
♠
5
♠
♠
5
♠

Four of a kind

Four cards of one rank, plus a kicker.

K
♣
♣
K
♣
K
♦
♦
K
♦
K
♥
♥
K
♥
K
♠
♠
K
♠
2
♦
♦
2
♦

Full house

Three of one rank and a pair of another. Trips rank first, then the pair.

Q
♥
♥
Q
♥
Q
♦
♦
Q
♦
Q
♣
♣
Q
♣
9
♠
♠
9
♠
9
♣
♣
9
♣

Flush

Any five of the same suit, not in sequence. Highest cards decide.

A
♦
♦
A
♦
J
♦
♦
J
♦
8
♦
♦
8
♦
6
♦
♦
6
♦
3
♦
♦
3
♦

Straight

Five ranks in a row, mixed suits. Ace can be high (broadway) or low (wheel).

9
♣
♣
9
♣
8
♥
♥
8
♥
7
♦
♦
7
♦
6
♠
♠
6
♠
5
♣
♣
5
♣

Three of a kind

A set or trips, plus two kickers.

7
♥
♥
7
♥
7
♦
♦
7
♦
7
♣
♣
7
♣
A
♠
♠
A
♠
K
♦
♦
K
♦

Two pair

Two different pairs plus a kicker. Higher pair first.

J
♥
♥
J
♥
J
♦
♦
J
♦
4
♣
♣
4
♣
4
♠
♠
4
♠
A
♥
♥
A
♥

One pair

A single pair plus three kickers.

A
♥
♥
A
♥
A
♦
♦
A
♦
9
♣
♣
9
♣
6
♠
♠
6
♠
2
♥
♥
2
♥

High card

Nothing connected. The highest card — and kickers — play.

A
♠
♠
A
♠
Q
♦
♦
Q
♦
9
♣
♣
9
♣
7
♥
♥
7
♥
3
♠
♠
3
♠

Blinds, button, and position

Cutoff
D · Button
Hijack
Small blind
Board
UTG
Big blind
You
MP

The dealer button moves one seat clockwise each hand. Left of the button posts the small blind; next seat posts the big blind. Later position acts with more information — that is an edge.

Heads-up is special: the button is the small blind and acts first before the flop, last after it.

Streets

Preflop
A
♥
♥
A
♥
K
♦
♦
K
♦

Hole cards are dealt. Action starts left of the big blind (UTG). You can fold, call the blind, or raise.

Flop
A
♥
♥
A
♥
K
♦
♦
K
♦
Q
♣
♣
Q
♣

Three community cards. Action starts with the first live player left of the button.

Turn
A
♥
♥
A
♥
K
♦
♦
K
♦
Q
♣
♣
Q
♣
7
♠
♠
7
♠

Fourth community card. Same action order. Pots get serious here.

River
A
♥
♥
A
♥
K
♦
♦
K
♦
Q
♣
♣
Q
♣
7
♠
♠
7
♠
2
♥
♥
2
♥

Fifth and final card. Last betting round, then showdown if more than one player remains.

Actions

Fold

Give up the hand. You cannot win the pot.

Check

Pass when no one has bet. Only legal if there is nothing to call.

Call

Match the current bet.

Bet

Put in the first Tokens on a street. Minimum is usually one big blind.

Raise

Increase the bet. Minimum raise equals the last full raise size.

All-in

Put your remaining stack in. Short all-ins do not reopen action for players who already matched a full raise.

Bored Hold'em only lights the buttons that are legal for you right now. The slider and ½ pot / pot / all-in token presets are shortcuts — they still respect min-raise and your stack.

Pots, side pots, and splits

Every Token you put in stays. If someone is all-in for less than others, the dealer builds a main pot they can win, and a side pot for the remaining stacks. You cannot win a side pot you did not pay into. Identical best hands split the pot; an odd leftover Token goes to one winner.

Etiquette and the time bank

  • You have 15 seconds to act, then your personal time bank (30 seconds) starts draining.
  • If the clock hits zero, the table auto-checks when it can, otherwise it folds.
  • Sit out next big blind if you need a break without stranding a short-handed pot mid-deal.
  • Auto-muck hides losing hole cards at showdown. Winners are always shown.
  • Chat is short and filtered. Do not abuse other players — it is still a cardroom.
  • Refresh is safe: you rejoin the same seat and the same hand.

A sample hand

Three players, 10/20 blinds. Button is UTG's right. UTG finds Ace-King.

  1. Preflop

    SB posts 10, BB posts 20. UTG raises to 60. SB calls. BB folds.

    A
    ♥
    ♥
    A
    ♥
    K
    ♦
    ♦
    K
    ♦
  2. Flop
    A
    ♣
    ♣
    A
    ♣
    4
    ♥
    ♥
    4
    ♥
    2
    ♠
    ♠
    2
    ♠

    UTG flopped top pair, top kicker. Both players check — a slow play, or a missed draw.

  3. Turn
    A
    ♣
    ♣
    A
    ♣
    4
    ♥
    ♥
    4
    ♥
    2
    ♠
    ♠
    2
    ♠
    7
    ♣
    ♣
    7
    ♣

    SB bets 80. UTG calls. Pot is 300.

  4. River · showdown
    A
    ♣
    ♣
    A
    ♣
    4
    ♥
    ♥
    4
    ♥
    2
    ♠
    ♠
    2
    ♠
    7
    ♣
    ♣
    7
    ♣
    9
    ♦
    ♦
    9
    ♦

    Check, check. SB tables 9♠8♠ for a pair of nines. UTG tables A♥K♦ for a pair of aces and takes the pot. That is a complete Bored Hold'em hand.

Rules for every game

Pick a variant. Each one has its own page on this website — setup, streets, what cards you use, ranking quirks, and a short sample. This is not a Bored Hold'em article with extra names.

Community card

Bored Hold'em

NL

Two hole cards and a five-card board. Use any five of the seven. No-limit is the worldwide default; This room also deals a fixed-limit version.

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Bored Hold'em (limit)

FL

Same deal as Bored Hold'em with fixed-limit betting: small bets preflop/flop, big bets turn/river.

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Bored Double-Board Hold'em

NL

Two separate five-card boards. The high hand on each board takes half the pot; scoop both to take it all.

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Bored Greek Hold'em

PL

Two hole cards like Bored Hold'em, but you must use both hole cards plus exactly three board cards (Bored Omaha constraint).

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Bored Irish

NL

Four hole cards. After the flop you discard two. Then it plays as Bored Hold'em with the two you kept.

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Bored No-River Hold'em

NL

Three hole cards. Betting on preflop, flop, and turn only — there is no river. Any number of hole cards may play.

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Bored Royal Hold'em

NL

Stripped deck of tens through aces (20 cards). This room caps the table at six because the deck runs out.

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Bored Short-Deck

NL

2–5 removed (36 cards). Common WSOP / short-deck ranking: flush beats a full house, and A-6-7-8-9 is the wheel. Documented here — not standard high ranking.

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Bored Omaha

PL

Four hole cards. You must use exactly two hole cards and exactly three board cards. Pot-limit (PLO) is the usual structure.

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Bored 5-Card Omaha

PL

Five hole cards; still exactly two hole + three board at showdown.

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Bored Courchevel

PL

Bored 5-Card Omaha with the first community card dealt before the first betting round, then two more to complete the flop.

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Bored Pineapple

NL

Three hole cards. Discard one before the first betting round, then play Bored Hold'em.

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Bored Crazy Pineapple

NL

Three hole cards. Discard one after the flop, before the turn is dealt.

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Bored Tahoe

NL

Keep all three hole cards. At showdown you may use none, one, or two of them — never all three.

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Bored Super Hold'em

NL

Keep all three hole cards and you may use all three with the board.

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Bored Manila

FL

32-card deck (7s up). Five betting rounds, one community card each time. Must use both hole cards + three board. Flush beats a full house; ace cannot play low in a straight.

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Bored Pinatubo

PL

Bored Manila with the second and third community cards dealt together so there are four betting rounds instead of five.

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Ready?

The lobby is open. Tokens are Play Money. The rules on the felt are the real ones.

Sit down now